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So, Resident Evil VII’s Not a Hero and End of Zoe DLC came out recently. I could be reviewing that… But I also could review a totally different Resident Evil game from over a decade ago… Yeah, let’s do that one instead. So, despite that Resident Evil VII got some new DLC, I want to review another Resident Evil game. One that seems to have a massive divide in the community of the Resident Evil fanbase. Some people like this game while others don’t. And no, it isn’t Resident Evil 5 or Resident Evil: Revelations. Instead, it’s the first controversial pick, Resident Evil Zero.





Resident Evil Zero is, rather than being a sequel, is actually a prequel to the entirety of the Resident Evil series. Before Raccoon City, before the mansion, there was Resident Evil Zero. The game follows Rebecca Chambers, the character from the first game, as she travels with S.T.A.R.S. members to hunt down a man named Billy Coen, who is responsible for the murders of twenty three people. The best course of action is for the entire team to dividido, dividir up. Tell me why they dividido, dividir up when searching a man who is believed to have killed twenty three people. Isn’t that a little dumb? Anyway, they end up finding a train in the middle of the forest, where Rebecca meets Billy, and also a few zombies, leeches, a giant scorpion, and some opera cantar Final fantasia reject on topo, início of said train… Yes, I am serious! So, after they meet up, the train starts moving and the two decide to work together to find out what is the cause of these reanimated corpses and try to stop it from worsening. So, it’s not the most creative start for a Resident Evil game, but hey, it works. So, naturally, let me just start por saying- The train opening is terrible!





I’m just gonna say that this opening level of the game, on both a horror standpoint and a gameplay standpoint, sucks! First off, horror standpoint. The first zombie you run into isn’t even subtly introduced. The first zombie in canon. Is shown to us like this. And it’s lame. It just pops up and looks very generic. And two mais show right up. And right there, the game expects you to deal with them right away. Riveting! From then on, you are introduced to several other enemies without any warning or any build up. They just come and stick around. Cerberus pops up, and in this level only! The Leech Man just kind of comes around randomly. A giant escorpião boss peeks in only to be killed and never brought back. Oh, and the game’s main villain, a long haired animê dude who signs opera in the rain who you don’t learn the name of until the very end, just kind of hangs out in the background while you try to get to him. All of this, I pointed out, is not scary. It’s not creepy, or disturbing, or anything. Sure, in concept, on paper, some of these ideas are good. But in execution, they just fall flat on their face. It looks either silly or not scary in the slightest. It just comes off as typical zombie game. Not a Resident Evil game. And finally, there is the addition of two main characters that you have to play as. With this in mind, the game removes any empty feeling and makes you feel like you can take on anything, when that is the last thing that a Resident Evil game should make you feel. You should feel scared, alone, only able to fend off the creatures por yourself. Isn’t that the whole point of survival horror? Now, on a technical standpoint, this level fails because it expects you to deal with all of these enemies in a tight space. Resident Evil games not only allow you to run away from enemies, but encourage you to, giving you just enough o espaço to squeeze por them to safety. In the train level, it’s fight or turn your bunda around. And having to run back and forth from one end of the carrinho or another juse to unlock a door is painful. I got so bored of this level that I took breaks every fifteen minutos just so I could handle the rest of it. Yes, this level bored me after a single fifteen minutes. That is not a good sign of a horror game. But, like I said, it’s just the train level that is bad. Thankfully, once the abysmal train level is done, the game, thankfully, gets better.





After you finish with the train, Rebecca and Billy arrive inside of the Training Facility. Well, they can call it what they want, it just looks like the Spencer Mansion from Resident Evil one to me. But, whatever. Once you enter this area of the game, it thankfully starts to pick up. The creepy setting such as labs containing failed experiments combined with old gótico architecture makes it feel like it’s going somewhere. Dare I say, it starts to feel like a Resident Evil game at this point. And what’s a Resident Evil game without a few puzzles. The puzzles in Resident Evil Zero are… okay. Some are pretty good, relying on both Rebecca and Billy to mover around in seperate locations to try and solve problems, while leitura these mysterious riddles. While others are just “Push this block over here to do this thing”. The box puzzle near the end of the game was pretty dull and the chess puzzle was the biggest waste of resources I think I’d ever seen for a puzzle. Why have it? Puzzle game makers, please don’t ever have block pushing puzzles in your game. They are not good and they are the most barebones puzzles that can be put into your game. Oh, and those math problem puzzles shouldn’t be there either. I get that it was needed, but… don’t. Also, why have a math puzzle on a community train? Okay, I need to stop talking about the worst part of this game. It’s just going to upset me more. Let’s talk about the enemies in this game. Aside from zombies, there’s… giant bugs… giant frogs… giant bats… oh, and monkeys. This is the dumbest enemy design I think I’ve seen in a Resident Evil game. Why are there monkeys? Why are they here? They don’t look scary! They look silly! Granted, there is one enemy that is, in fact, scary and threatening. The Leech Man! This is a good enemy. One of my favoritos in probably the entire franchise. It’s fast, aggressive, and gets the movement of an enemy down perfectly. It can be lumbering and slow, but can be quick and violent. It gets the scary enemy design down perfectly.





Let’s talk about a new mechanique added to Resident Evil Zero that is unique to this game alone. Being able to pick up and drop items on a whim. This is one of the most useful things to ever be put into a Resident Evil game. No longer needing just a box to keep your things in, you can set down any of your items to make o espaço in your inventory and pick up something else, and the item you dropped will always be there for you when you need it. And thank god that this game puts your items on the map so that you can always find out where you left them. That is exactly what this game needed. But, let’s talk about the other mechanique of having two characters. Again, as a horror game, it doesn’t work. On a gameplay standpoint, it’s… fine. I think. Your character follows you alright and knows when to attack… most of the time. Granted, I don’t get as upset when my character doesn’t attack enemies, because while it would be nice to have some help, it’s also good to save as much ammo as possible. The difficulty in this game is strange. On a low difficulty, you’ll have so much ammo, you’ll end up running out of room in your inventory. But on just a higher difficulty, you’ll be scagenving the entire building, just trying to find at least five bullets, same goes for herbs. But no matter the difficulty, it seems you will never run out of Ink Ribbons, the only way to save. I eventually just said fuck it and just started using Ink Ribbons every time I ran into something like a Hunter in an area or a Leech Man instead of using them sparingly because I had so much. Back to the characters, Rebecca and Billy are pretty decent characters. They work off each other alright and I don’t find myself hating either one. I do want to know why Rebecca is capable of fighting off zombies, Hunters, Cerberus, giant bugs, monkeys, and even a giant Leech monster but is too scared to even hold a gun in the first Resident Evil game. And Billy… What the hell happened to him? No, seriously. What happened to him after Zero? He was only in this one game and then after the events were over, he left, never to return again. Why? So, screw it, Billy died in the Raccoon City outbreak, because it’s the only reason I can think of as to why he never came back in another Resident Evil game… Umbrella Chronicles doesn’t count.





With the combination of decant gameplay and bad horror, I’d say that Resident Evil is a pretty good game. It’s not a scary game, at least not to me, and it certainly isn’t going to be anyone’s favorito Resident Evil game, or at least, it isn’t going to be in my topo, início five favorites, but as a game, it manages to be somewhat fun. It has some good ideas that work, some that don’t, and others that probably should have stayed on paper. But, it can get some enjoyment and just has the right amount of cheese for any Resident Evil fã to enjoy. Seriously, that opera cantar twink is hilarious. Take care.


posted by windwakerguy430
*Hannah was still in disbelief at what her father had said. Yet, no matter what, even though he had lied to her for so long, even though he had done something unthinkable and unforgivable, she couldn’t bring herself to hate him. She just couldn’t do that. She looked at Drew, silently, before walking over and hugging him, for the first time in a long time. She remained close to him, not wanting to pull away, trying her best to hold back tears.*
Hannah: I-It’s okay dad. I understand
*Drew wanted to tell Hannah that it was not okay. What he did could never be taken back, and he knew that....
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Before I say anything, I want to start this off por saying that there is nothing, and I mean nothing, funny about a school shooting. School shootings are some of the worst things that can happen in our society, and bearing witness to such a travesty makes me worry for the safety of others and makes me feel terrible about the victims and their families and friends. So, tell me why in the name of god my principal wanted to turn a school shooting in my school into a goddamn Three Stooges act. Now, I am sure he didn’t intend to make it sound incredibly stupid, and he does in fact care about student...
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posted by windwakerguy430
Chuck: Ready to go, Katey
Katey: Yep
Stacey: The military's coming
Chuck: Good. Nothing can possibly go wrong
(Meanwhile, with the military)
Boykin: OKAY, YOU LITTLE GIRLS! NOW, THE OPERATION IS SIMPLE! KILL ALL ZOMBIES, AND SAVE THE SURVIVORS! NOW, mover OUT
Soldier: Well, nothing can go wrong (Gas comes)
Soldier 2: Egh. Who fucking farted?
(Zombies change into gas zombies)
Soldier 2: Well.............. Shit (Gets killed por zombies, as well as the other soldiers)
Boykin: (Talking to dying soldier) Don't you die on me, you little bitch. Get up. I said get up
Soldier: (Dies)
Boykin: YOU FUCKING PUSSY
(Meanwhile,...
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David Cage, the creator of many famous games of the recent era. A man who is said to be one of the most creative minds in gaming right now. And yet, no matter who you ask, there is only two opinions on this guy. There’s the people who like David Cage and then there are the people who don’t. And I’m one of the people who don’t. Welcome to an episode of Content Cuck. And this is the David Cage and Quantic Dream rant article. I’m here to discuss all the flaws of every Quantic Dream game, yes, all five of them, and talk about the flaws of David Cage, from the self centered behavior to...
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(This artigo contains disturbing content, disturbing violence, blood and gore, and inappropriate sexual themes, You have been warned.)


There are a lot of very disturbing things out there in the world. Though many people have different opinions on what disturbs them and makes them uncomfortable, there are always things that leave people uneasy and completely shocked. So, I want to share with you five mais things that I have found that I find to be the most disturbing. Now, you may not find these as disturbing as I do, so if you wish to show me things that you yourself are disturbed by, then...
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We all know how overused zombies are. They are in movies, tv shows, videogames, books, but rarely do we see them in anime. It’s weird. But, in the ano 2010, we got an animê known as Highschool of the Dead, which showed the classic zombies that was seen in filmes like Night of the Living Dead. The zombies were slow and lumbered, but were huge in numbers. This animê had a lot of scenes like this.



Like this.



And even this.



But, the zombies aren’t what make Highschool of the Dead so recognizable. No, if you’ve seen this anime, you’ll mostly recognize it for scenes like this....
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Holy shit, this one is a bit of a nostalgia trip. I remember watching Mucha Lucha when I was a kid and loved it so much. It was probably where my interest in masked wrestlers came from, that and wwe of course. Now is the show good? Eh, debatable. You’d have to have a nostalgic amor for it to appreciate it, but hey, I watched all episodes of The Nutshack. I have zero shame. So yeah, here’s the Mucha Lucha game on Gameboy, Mascaritas of the lost Code. Another published game por Ubisoft, but developed por Digital Eclipse Software, who worked on all sorts of ports of old arcade games. You’ve...
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Deal or No Deal? Yeah, I choose no deal. Okay, we got the obvious joke out of the way, now let’s get on with the introduction. Deal or No Deal, a game show that I have no knowledge of. Despite living with my grandma who watches game shows all the time, I never really caught her watching any Deal or No Deal. Now The Prices is Right, that is a video game I would play. I have no knowledge of the show, what it’s about, or what made it so popular to get a video game. It’s not uncommon for game shows to get a video game based on them. I mean Jeporedy and Family Feud get video games all the...
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posted by windwakerguy430
Let’s talk about third-party Wii games… Everyone’s favorites. Okay, so I’ve already mentioned a few Wii games like cogumelo Men and the No mais heroes series, and Madworld. While those are indeed good underrated Wii games, I am aware that there are a multitude of bad third party Wii games. But you know what isn’t bad? A good old fashioned JRPG for the Wii. And no, it’s not Xenoblade Chronicles, so if you were expecting that, then prepare to be disappointed. No, today, we are talking about the other Wii JRPG: The Last Story.



The Last Story is a game for the Wii that was made...
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TREVOR AS VEGETA:

SCENE ONE:

Trevor: (learning Carly is pregnant) Huh, this is a new feeling: pride in someone else... Unfortunately, it's overshadowed por all this UNYIELDING RAGE!

SCENE TWO:

Michael: Dave.. I think Trevor knows about Brad.

Dave: Really?.. How did he feel.

Michael: Hard too tell.. He literary screams everything.

SCENE 3:

Trevor: (losing it in his trailer, after learning about Brad) They called me crazy! They ALL called me crazy!.. But I'll show them! I'll show ALL of them! Right Carly!?.. (talking to the volley ball from Cast away, but with Carly's face on it), (the ball falls over,...
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 Art por Deathding
Art by Deathding
I remember a time when horror filmes didn’t use found footage to describe they’re movies, and how Paranormal Activity brought it back and it was everywhere, forever making horror fãs motion sick. Okay, I don’t hate found footage films. I amor Cloverfield, and it was a found footage movie. However, found footage movies, at least to me, tend to be pretty bland. It’s why I wasn’t really a fã of Paranormal Activity. But I think the movie that started it all would have to be Blair Witch Project.



Okay, so maybe Blair Witch Project wasn’t the first to do the whole found footage...
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If you ever wanted to see how stupid me and my brother are, look no further than the time when we bought two fucking BB guns, and started atuação like badasses because of it. We were twelve at the time, so what do you expect. We did everything we could with these things. We shot soda cans, we swung them in our hands, we even held them sideways, thinking we’d look mais awesome, or at the very least, less idiotic. So, what we decided to do was try and put on vests and shoot each other. Yes, we were THAT fucking stupid. We actually thought it would be a fun idea to shoot each other. I have no...
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Hello, and today, we will be talking about the meme known as Doge. So, let us take a look at the history of the Doge
Now, unlike most memes, we can't just look for the picture of Doge. We also need to find out where the word, Doge, came from. Now, the word Doge came from the show Biz Cas Fri 1, when one of the characters misspelled dog por saying D-O-G-E. So, now that we know where the word came from, lets find the picture. A Japanese kindergarden teacher posted pictures of there dog on there blog page. However, one picture ended up showing the dog making an odd face. Now, we know about the word,...
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Hello, everyone. Todays list is about the games that got my hopes up just to piss me off. Now, these are games that I have to had loved the first games or the trailer and box art had to look super cool only to just piss me off while playing it. So, here we go

10: Spongebob Squarepants and the Legend of the lost espátula - Now, I had played other Spongebob games before like Battle for Bikini Bottom, The spongbob Movie game, and Lights, Camera, Pants. They were all wonderful games, so when I saw this game, I was excited... But when I played it, it was beyond awful. This game has a dumb story that...
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posted by windwakerguy430
 Nick's Revolvers
Nick's Revolvers
(Cody parks car in front of bank)
Cody: Okay, can we not screw this up this time
Nick: Well, duh. Why else do you think I brought this início made pipe bomb. I'm not going to pistol whip the SWAT Team this time
Cody: (Sigh) You better not fuck this up (Puts on mask)
Nick: You worry to much, Cody (Puts on mask)
Cody: Okay, lets go (Gets out of car)
Nick: (Follows) Trust me, just follow my lead and this will go fine (Walks into bank) Alright. (Fire gun at ceiling) This is a goddamn robbery
Cody: (Runs in) Surprise, motherfu- (Slips and falls on floor) Ow
Nick: What the fuck, Cody
Cody: I thought I would...
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posted by windwakerguy430
*Hannah’s eyes were on the dark figure. She couldn’t see who or what they were. Her curiosity was all over her mind. She wanted to rush over to the person, but there was not a single monster near them. They stood perfectly still, almost calm. Hannah couldn’t look at them another minute. Instead, she continued to follow the butterfly. She hoped that, in due time, she would find out who that mysterious figure was. She hoped that they would meet soon. But, she had to stay focused on helping the person in danger, the one the borboleta was leading her to. She ran down the street, following...
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posted by windwakerguy430
Damas: (Being carried por the crow) Put me down, goddamn it (Crow drops him and he hits his head on the ground) Oh god, where am I
Crestfallen Warrior: Oh, welcome to Firelink Shrine. Have you come to become Hollow, like me
Damas: Uh…. not really
Crestfallen Warrior: Oh… Well, no worries. I suppose you’re here then on a quest
Damas: How did you know?
Crestfallen Warrior: Why else would you come to a messed up place like this
Damas: Good point
Crestfallen Warrior: Well, in order to progress through your quest is to ring the two Bells of Awakening, one in Undead Parish and the other in Blighttown....
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Back when we were living at my grandma’s house, my brother was quite the troublemaker. He was always going out late, he was always arguing with our mother, and he was always breaking all the rules. So much in fact, that he did something worth a spot on Wind’s Story Time, so I hope you all won’t mind that we will be talking about what happened to my brother rather than what happened to me… But I witnessed it, so that’s something. Anyway, my brother had just walked in from school, and, on the bus, he told me how he was going to hang out at his friend's house for the night. When we got...
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posted by windwakerguy430
~Story~

In the medieval ano of 1043 A.D., there was a terrible curse on the Kingdom of Brador. The evil demon lord, Irons, has placed a deadly curse on the kingdom, that would soon kill everyone in the kingdom, allowing him to take over the kingdom for centuries. However, the hero, Sidus, and his companion, Rays, travelled to Irons’s fortress in order to defeat him. Once they had arrived, Irons was there waiting to challenge Sidus to a duel. They both fought, ending with Irons being defeated. In an attempt to trick Sidus, he offered to give Sidus a place at his side, so that he would not...
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It was a beauitful dia in Bikini Bottom, and everyone's favorito dimwitted Starfish was doing what he always dose.. Sleeping almost ALL hours of the day.

Inside his rock house, laying on a cama 'liturary' made of sand, Patrick was cuddled up with a teddy bear, and for whatever reason, sucking his thumb.

Suddenly there was a knock on his door, carzing him to wake up.

Patrick opened up his rock to see a mailman.

"Hello" Patrick greeted, as friendly as could sound.

"letter for mister Starfish" the mailman said, holding a mailcard.

"What Starfish?" Patrick asked, looking around as if looking for someone....
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