So you want to make your player or your reader to do something specifically or to think something specifically. How can you do it? Do you first make remote mind controller? No. Save yourself the money, and save yourself the stress of having to build that kind of a machine. There is another way to control a player's or reader's mind. It's called the "controlling idea".
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put you and another person logged into fanpop in two different parts of the world. With a controlling idea, what you do is prime the player's or reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, or compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and you have someone playing a... say... mystery RPG, and you tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light fonte somewhere, but the player won't prioritize that first as they... May not think that, given that... It's kind of not important whether or not the room is lit (unless you make it important).
Afterwards, you write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If you say "oh, that show, concerto was terrible," but haven't given any information about how our why the show, concerto was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep leitura looking for answers. Also, if information is implied but not exactly stated, you can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the seguinte room. Out of curiosity, or out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did you think I had in that room before I told you it was a CD player, you dirty minded person?
And that, my friends, is how you control the minds of your players and readers.
Sayonara!
-Prowd
Think of the movie inception, but take out all the epic sci-fi of someone going into another's mind, and put you and another person logged into fanpop in two different parts of the world. With a controlling idea, what you do is prime the player's or reader's mind to have certain thoughts. All of our brains hate gaps, so they either try to fill in the gap, or compel the person the mind belongs to to seek out answers. What does this mean? Naturally, they will attempt to predict what you're trying to pull, but if that fails, then they will take action and fall right into your... umm... "trap", I should say.
Here's how it works:
You're host, and you have someone playing a... say... mystery RPG, and you tell them that they "are in a room that is dark, but not pitch black." Right there, that implies that there must be some kind of light fonte somewhere, but the player won't prioritize that first as they... May not think that, given that... It's kind of not important whether or not the room is lit (unless you make it important).
Afterwards, you write "and there is a door." This one is the juicy one. Say I placed a Pirrhana Plant behind the door, but it's sleeping. Naturally, like a blind mouse, the player will go to the door, and try to open it. When they do, the Plant will have something to eat. (Hehehe...)
Now in an article, here's how it works.
If you say "oh, that show, concerto was terrible," but haven't given any information about how our why the show, concerto was terrible, that is what they will ask themselves. Try to predict why? Could be a multitude of things, so they fail at predicting and keep leitura looking for answers. Also, if information is implied but not exactly stated, you can have a bit of fun with that too.
"There were sounds of pleasurable intercourse coming from the seguinte room. Out of curiosity, or out of his sheer pervertedness, he opened the door, revealing a CD player with that soundtrack set on loop."
So, what did you think I had in that room before I told you it was a CD player, you dirty minded person?
And that, my friends, is how you control the minds of your players and readers.
Sayonara!
-Prowd
*in a British accent* T'was the middle of July, and all throughout the house, I could not find the TV remote. So, unfortunately, I was stuck watching the My Little pónei, pônei Mega Mare-a-Thon. Then, soon I ended up having an MLP related iPhone lock screen wallpaper. You cannot even tell that's what it is, as it's a backwards música note and blue and purple splotches of paint.
*normal voice* Then I told my friend and he and I were now both bronies. Then I told him I'd only watched 15 episodes, and thus I was dubbed a bro-meh. THE END.
*normal voice* Then I told my friend and he and I were now both bronies. Then I told him I'd only watched 15 episodes, and thus I was dubbed a bro-meh. THE END.