We all know that Team Rocket created Mewtwo! But what happens when Giovanni gets a new plan to take over the world, USING MISSINGNO! The action is sure to get Rocketally fun and Glitchy when Team Rocket returns to their evil roots, and the MissingNo clone gets mixed with another experiment and becomes an unstoppable creation, MissingTwo!
The Plot:
It is a basic dia in Pallet Town, as Delia wakes up Ash, who had missed a meeting with Professor Oak!
Meanwhile, Giovanni has just come up with a new evil scheme, and sends the Rocket Executives to capture MissingNo on Cinnabar Island.
Back in Pallet: Ash rushes to Oak's lab to see what he wanted.
"This is just like the first day! Have you ever heard of an ALARM CLOCK!?" Oak asked.
"Yea, why did you want me to come here?" Ash asked.
"I'm out of Bulbasaur, Squirtle, and Charmander. So I wanted you to go catch 1 of each! But, a new Trainer is going to arrive in 4 days! So do it fast!" Oak answered. So, Ash leaves on his new journey to catch all the Kanto Starter Pokemon!
Art Cinnabar, the Rocket Executives have found MissingNo, and catch it in a Master Ball. Then return to TRHQ and gives the Glitch PKMN to Giovanni.
Ash's quest to catch the Kanto starters has reached the first full day. Only 72 hours to go! Now, he has found Bulbasaur, tries to catch it, and succeeds! Now, he flies to Cinnabar to find Charmander and Squirtle!
In the TRHQ: Giovanni puts MissingNo into a cloning machine, but while walking by, Jessie accidentally knocks over a jar containing a Mew-like thing.
"You twerp!" Giovanni said. The Mewish thing fused with MissingNo...
MissingTwo! coming soon!
note: the script and plot might change!
The Plot:
It is a basic dia in Pallet Town, as Delia wakes up Ash, who had missed a meeting with Professor Oak!
Meanwhile, Giovanni has just come up with a new evil scheme, and sends the Rocket Executives to capture MissingNo on Cinnabar Island.
Back in Pallet: Ash rushes to Oak's lab to see what he wanted.
"This is just like the first day! Have you ever heard of an ALARM CLOCK!?" Oak asked.
"Yea, why did you want me to come here?" Ash asked.
"I'm out of Bulbasaur, Squirtle, and Charmander. So I wanted you to go catch 1 of each! But, a new Trainer is going to arrive in 4 days! So do it fast!" Oak answered. So, Ash leaves on his new journey to catch all the Kanto Starter Pokemon!
Art Cinnabar, the Rocket Executives have found MissingNo, and catch it in a Master Ball. Then return to TRHQ and gives the Glitch PKMN to Giovanni.
Ash's quest to catch the Kanto starters has reached the first full day. Only 72 hours to go! Now, he has found Bulbasaur, tries to catch it, and succeeds! Now, he flies to Cinnabar to find Charmander and Squirtle!
In the TRHQ: Giovanni puts MissingNo into a cloning machine, but while walking by, Jessie accidentally knocks over a jar containing a Mew-like thing.
"You twerp!" Giovanni said. The Mewish thing fused with MissingNo...
MissingTwo! coming soon!
note: the script and plot might change!
pokémon Trainer Check List
To be a pokémon trainer you must:
□ Be at least ten years of age (with exception of being a little sibling)
□ be related to a famous person and/or group of some sort.
□ have a dream that is far out of reach
□ have a snobby rival
□ have a fun nice rival
□ know nothing about pokémon at the beginning of your journey
□ show up at a lab late so you get a very rare pokémon
□ be able to stuff a month’s amount of supplies in a small backpack
□ have a near death experience at least once at the start of your journey
□ have the ability to stop evil teams
□ be able to beat people who are stronger than you at pokémon battles
□ show affection to a lot of other characters but no one in particular
□ have shippings that include you, but you couldn’t imagine being with them.
□ not accompany Ash Ketchum on his journey. If you are with him, your dreams will take longer to come true.
To be a pokémon trainer you must:
□ Be at least ten years of age (with exception of being a little sibling)
□ be related to a famous person and/or group of some sort.
□ have a dream that is far out of reach
□ have a snobby rival
□ have a fun nice rival
□ know nothing about pokémon at the beginning of your journey
□ show up at a lab late so you get a very rare pokémon
□ be able to stuff a month’s amount of supplies in a small backpack
□ have a near death experience at least once at the start of your journey
□ have the ability to stop evil teams
□ be able to beat people who are stronger than you at pokémon battles
□ show affection to a lot of other characters but no one in particular
□ have shippings that include you, but you couldn’t imagine being with them.
□ not accompany Ash Ketchum on his journey. If you are with him, your dreams will take longer to come true.
As a person who has watched Pokemon from the right beginning i feel that the character of "ASH" in the Sinnoh region needs to be drastically changed. As of the series when started in 1996. Ash was 10 years old then and por now must be around 23.....but the behavior of the character ASH after Pokemon:Battle frontier has seemingly become mais and mais kiddish............he has seemed to grow mais and mais immatured. If you compare the ASH in the first editions of the series and the last you can understand it easily.....he has started to fight like a cry baby for every thing.....which makes old people like us feel bad as we have grown along with him........Also Pokemon has started to lose much of its adult audience to only kids these days due to the same reason......so it is necessary that the behavior of ASH must be made mais matured or like how he was before.