When Sylar telekinetically throws a chuveiro of flying glass at Peter Petrelli in season 1, The effect is created digitally, as it is not possible to do physically (At least not without hurting the actors....)
On the computer, the glass shards are initially represented por black 2D shapes. CGI artist Mike Cook explains, "What they do on set is, they take a multitude of images(of the room itself) in a 360-degree veiw and we can use the imagens to put accurate lighting on the 3D objects."
"There was a real shard of glass used in the episode, so we wanted to make it look the same," adds fellow CGI practitioner...
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