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#20: The Flintstones in Viva Rock Vegas Gamecube Version



Wow. We’re just starting off really strong, aren’t we. The first Flintstones movie wasn’t exactly Oscar worthy, but at least it wasn’t the sequel, Viva Rock Vegas, a movie that nobody liked and was probably made because of a lack of ideas. So naturally, with a movie that bad that was a sequel to a not great movie based on a cartoon show, it only makes sense that this movie would get a game based on it. A Dreamcast version was planned, but was later cancelled and the game was then ported to the playstation 2. It was a racing game por Zombie Studios, and according to some review boards por the community, the game was better than the movie, but that isn’t saying much. But for some reason, there was said to be a Gamecube version of Viva Rock Vegas planned. IGN boards, Gamefaqs pages, and even a listing on amazonas, amazon, amazônia appeared for a Gamecube version, but nothing else came up after that. If it wasn’t for the version being so mysterious, I probably would have completely ignored a worth nothing game like this based on an awful movie. But just knowing that something like this could disappear so suddenly honestly makes it kind of scary in a way.

#19: The Incredible Hulk Atari 2600



The Incredible Hulk was a pretty big figure in the 90s. Maybe not as big as he is now, but still somewhat famous. But he never did get a game, at least not until 1994 on SNES. But there was a time he would have gotten a game before. Like Spider-Man and Superman, the Incredible Hulk was intended to get a game on the Atari 2600 back in 1983. The Incredible Hulk game was created por Parker Brothers, and had a few ads in magazines. The gameplay for the game was never really described, so what information is based on the gameplay can only be seen por screenshots. Apparently, it would be a game where you would go down a linear path and fight enemies and even take alternate paths, which is doubtful, but if true, very innovative at the time. Unfortunately, the game was also victim to the Video Game Crash of ‘89, with many Parker Brothers games being shelved and hidden away despite some being finished. It wasn’t until years later where the Parker Brothers games were in fact found and shown… Save for one, The Incredible Hulk. In 2001, a promo box was revealed online, possibly showing the existence of the game, but no other information on the game has been found since.

#18: Hei$t



You know, we live in a dia and age where we are spoiled with sandbox crime games. Grand Theft Auto, Mafia, Saints Row (Saints Row may or may not be mentioned in a later list *AHEM), and many more. So, with the abundance of sandbox games, it only made sense for some lesser known companies to throw their hats in the ring and try to make their own sandbox game. That is where Hei$t comes in. Being created por inXile Entertainment and Codemasters, Hei$t was a game starring three protagonists, Kid, Crumb, and John, each with their own characteristics and traits, and would plan heists and rob banks in a 1960s San Francisco setting. Wait, three protagonists planning a heist in an open world action game? This sounds a lot like Grand Theft Auto V. Yeah, you could even plan out your own heists and depending on how much work you put into it, the heists could go really well or end up a major disaster. So, yeah, this game was pretty much the original GTA V. A trailer and interview was released to promote the game, but after some time, word of the games development stopped and por 2010, Hei$t was removed from Codemasters up and coming games, confirming that Hei$t was cancelled. I’m not saying the game would have been the best thing ever, but just knowing that this game could have beaten GTA V with similar gameplay mechanics just surprises me a little. I guess, in the end, GTA wins again.

#17: The Incredible Shrinking Man



And now for something completely strange. Cyberdreams, known for making some revolutionary point and click horror games, Dark Seed with H.R. Giger art and I Have No Mouth and I Must Scream, I game I already talked about, wanted to make another game based on a book. That book being the science fiction horror story, The Incredible Shrinking Man. Taking place in a world inspired por 1950s sci-fi and monster movies, the game would follow the protagonist going to the castelo of a mad scientist to find a young woman. Once there, he would be hit with a shrink raio, ray that would start with him shrinking to a few feet. As the game went on, the protagonist would get smaller and smaller, with the world that we experience becoming a massive nightmare to him. I really like games that let you take the perspective of a small character and let you explore everyday things as massive objects. It’s got a charm to it. Unfortunately, despite the game being advertised in magazines, the game was cancelled along with Cyberdreams closing down. Only a few things from the original game have surfaced, including a demo of what the game would play like and the opening cutscene. As of the time of this article, no playable material exists, and that’s a shame. Dark Seed was okay, but No Mouth was amazing, and it’s a shame that Cyberdreams went under, taking Shrinking Man with them.

#16: Gremlins Arcade



Gremlins was the best natal movie ever. Alongside Die Hard! But jokes aside, it was an enjoyable film, and managed to gain a lot of attention. And according to the law of 80s, if a movie was a hit, that means a video game was mandatory. Or at the least, an arcade game with the Gremlins plastered on it. Atari was planning to create a Gremlin arcade machine in 1984. There would be three different segments of the game, where you would play as Lynne to defend the kitchen, Billy would attack the Gremlins, and Gizmo would drive in the rosa, -de-rosa conversível and catch up to Stripe, the antagonist of the film. As soon as Gizmo’s stage was done, the game would repeat back to Lynne, only with a harder difficulty. It was an arcade game in the 80s, this was acceptable. The game was planned to be released in ‘85, but for whatever reason, the game was cancelled and no mention of the arcade game was ever mentioned again. But, somehow, footage of the arcade game did surface, showing all of the levels being played, but aside from that, no way of playing the game. Big surprise.

#15: Curly’s Adventure



Boy, were the 90s a great time for point-and-click games. Especially if your name was Tim Schafer, pre-sock puppet era. With classics like Grim Fandango, Monkey Island, and dia of the Tentacle. So, it wasn’t hard to believe that another game wanted to try and do the same thing. Curly’s Adventure was a game developed por Sylum Entertainment and would follow Curly as he goes around an asylum run por a mad scientist and an evil eye-patch wearing dictator as he explore the rooms of patients, living out their wildest fantasies. Originally planned to be made for the MS-DOS, the game was delayed numerous times, before silently dying out and was officially cancelled. While there was not much talk or want of a game like Curly’s Adventure, people were excited to try out a point-and-click comedy-like game that wasn’t made por Tim Schafer. But, there did once exist a demo of the game where Curly would have to escape a death trap while characters parodied estrela Wars. Needless to say, it was not funny in the slightest, and there was not a single person who missed this game, I’m afraid. It was pretty flat with the humor, and not much else about that… Why did I put this game on the list again? Was it just to insule Tim Schafer again- It was probably just to insult Tim Schafer again.

#14: Daredevil: The Man Without Fear



Back in the ano 2003, when the only Daredevil media outside of his comics was the…. Joyous Daredevil movie, there was originally a game planned. And we even managed to get the full plot of the game… kinda. The game would follow Daredevil, as he tries to investigate what happened to the Kingpin, who was apparently assassinated, causing a massive gang war, while trying to find his friend, Foggy. Teaming up with Elektra, Daredevil would soon find out that Kingpin was actually alive and faked his death in order to start a gang war between his enemies. The Daredevil than heads to Kingpin’s office to duel him. The game was being worked on por a small company, 5000 Ft., which later teamed up with Encore Inc. The game started out as a simple beat ‘em up with a small budget. But, thanks to the president of 5000 Ft, Tim Page, having connections to Sony Pictures and getting word of the upcoming Daredevil movie, the game gained a bigger budget and was then to be turned into an open-world adventure game. Despite some disagreements in the gameplay between Marvel and Sony, work for the game was fine, until new workers were brought in to work on an engine that just wouldn’t work properly with some of the game’s mechanics. Due to many disagreements, workers of 5000 Ft. quitting the company, and even rumors of possible drug use, the game was delayed for too long for Sony to care about, and because the game was too far on siding with Sony’s ideas, Marvel refused to publicar it, and in the end, Daredevil: The Man Without Fear was cancelled. After 5000 Ft. went out of business, it is highly likely that the game will never be released.

#13: Ghosts ‘n Goblins 64



In a time when the hardest game in the world of Ghosts ‘n Goblins, it seems that Arthur only exists nowadays in either having his old games sold on Wii virtual store or as a character in Marvel Vs. Capcom. But, just like the GTA game that never came to the N64, a Ghosts ‘n Goblins game was planned for the nintendo 64. And just like GTA 64, it was cancelled. The game has no imagens or anything, really, aside from being mentioned por Capcom as a line-up of games that they were planning on making. A single reporter, Neil West, stated that the game would be 3D, mainly due to getting inspiration from Super Mario 64, same as how Konami was with Goemon 3D. But, for some mysterious reason, the game was quietly cancelled and died out without another word. Some have stated that the game was cancelled because the N64 was annihilated in Japanese sales because of the Sony Playstation. At the time of this article, no ROMs, prototypes, or even imagens of Ghosts ‘n Goblins 64 have ever come out. But I guess it isn’t all bad. I mean, we do have Dark Souls. That’s the Ghosts ‘n Goblins 3D game we only need. (That made no sense at all)

#12: Habbo Islands



Let’s talk about the N-Gage… It sucks. Let’s talk about Habbo Islands, a game made just for the N-Gage. The game was planned to be worked on for mobile games, but was later moved to the N-Gage. At this point, I think we’d much prefer another mobile game. Okay, so the real reason was because the company felt that they didn’t have enough hardware for the game on a Naoki cellphone and decided to wait a little bit for stronger software. Once the N-Gage was released, the game was finally taken off the backburner and ready to continue work. The game was only shown to a select few people in secrecy, showing a game that was believed to be close to completion, maybe even a fully finished game. However, for unknown reasons, the game was cancelled and was never released to the public. Some people of the company say that they do or used to have complete copies of the game, but these rumors have yet to be proven. There was, however, an time when an N-Gage had Habbo Islands in the game and was sold online, before being bought por Youtuber Reiju, who uploaded footage of the game online. And the game… Looks like what you’d expect from an early 2000s mobile game. Nothing much there. But man, if the production wasn’t shaddy. I mean, it was pretty shady, if you ask me.

#11: violão, guitarra Hero 7



Back in the mid-2000s, violão, guitarra Hero was all the rage. It was one of the most popular rhythm games, made so with it’s genre of music, fun gameplay, and the ability to use a new controller style for the game. And then the franchise burned itself out super fast por just making so many violão, guitarra Heroes. We can only take so many. So naturally, there were plans for a violão, guitarra Hero 7. I didn’t even know there existed a violão, guitarra Hero 6. But this one seemed to be much different from anterior entries. Having a new controller with multiple strings and six buttons instead of five, and the songs having their own animated música vídeos instead of characters on a stage. The tracklist for violão, guitarra Hero 7 would have consisted of songs por Red Hot Chili Peppers, The Ramones, Marcy Playground, Supersonic, The Darkness, and other nobody 90s bands that you don’t care about. So, what happened? Activision happened, obviously. Due to the violão, guitarra Hero being oversaturated and having made too many violão, guitarra Hero games, sales were dwindling and Activision needed to do something to make money. Idea! Close Neversoft forever! And that’s how Activision killed violão, guitarra Hero.

#10: Halo: Chronicles



What if I were to tell you that there were plans to have a story driven Halo game with little combat and little action and was mais about story? Probably wouldn’t believe me for a second. Well, that’s where Halo: Chronicles comes in. There is no information on this game whatsoever. No screenshots, gameplay, articles, or even cover art. The cover art you can find is only a fã mock-up of what the game’s box art may have looked like. The gameplay was said to be mais about story and choices rather than fighting. Not that there wouldn’t be any, but it would seem to be mais story driven than other Halo games, and may have also followed the story of Master Chief. If it wasn’t for the fact that Microsoft themselves stated at their own press conference that this game was being worked on por WingNut Interactive, this game would probably only exist as a rumor. But, surely, there was plans for a plot heavy Halo game. And it seems that just isn’t going to happen now.

#9: Donkey Kong Racing



Back when Diddy Kong Racing was a super fun N64 memory, there was not much talk of a sequel to the game. At least not until the time of the Gamecube when Donkey Kong Racing would be announced. Donkey Kong Racing was planning to add some characters from Donkey Kong Country and Diddy Kong Racing, and would have numerous worlds to explore, as well as an overworld to drive around in, like Crash Team Racing. The game was also very ambitious, creating a very realistic overworld with swaying trees and a fully moving sun, along with an orchestrated soundtrack, and the ability to level up the animais that the characters rode on in races. The game was very ambitious for a racing game, it almost makes people wonder what went wrong. Well, this was around the time when Rare and nintendo were having a falling out. Rare was suffering from financial troubles and needed to be bought por another company just to thrive. When nintendo refused, Microsoft came along and bought the company. This lead to the cancellation of Donkey Kong Racing, since the game was being worked on por Rare, but couldn’t release it since Donkey Kong was a property of Nintendo. Rare said that the game would be changed and turned into another racing game, Sabretooth Stampede… And then that game got cancelled, goddamnit. The only proof of Donkey Kong Racing existing was in the E3 2002 trailer, and a few concept art online.

#8: Foreverhood



It’s time again for one of those really weird games. And this is one of them. Foreverhood was a surreal, first person shooter that was being worked on por ID Tech, the same company that worked on the successful FPS game, Doom. The game took place on a dying planet, and the player could choose to cadastrar-se the evil group or stop them. The game had a very bizarre style to it, and with these in mind, was clearly a game filled with moral choices in it. The game released two seperate demos, but the problem with them is that it could only work on certain softwares, refusing to run on something that wasn’t intended for the game. Around some point of the game, it was put on hold and later cancelled so that the team could pursue other projects entirely. With a game with this kind of style, I’m kinda sad that this game didn’t get released. It has a very creepy, child-like feeling to it that makes me wish it did come out. But, it does look pretty dated in some ways. Clearly, these modelos only exist on one plain. Well, this was made por the guys who worked on the first Doom game, after all.

#7: Halo: Combat Evolved for PS2



Okay, so you may disagree that Halo: Chronicles is mais interesting (Which, with such little information, I can’t understand why), but let’s just take a moment to think about this. Halo, the game that pretty much sold the Xbox and allowed Microsoft to thrive in the gaming market, could have ended up on it’s biggest rival, the playstation 2. Let me just say, that would have created a lot of confusion and anger. Well, this was during a time before Bungie was bought. They were planning on making this a multi-console game, wanting to get as much out of the game as they could. It was released on the Xbox first, before development on the PS2 version started. Before they could release it, Microsoft came and bought out Bungie so that they could keep Halo as a console exclusive game. From then on, Halo was made an Xbox exclusive and the PS2 version, which is rumored to be a finished game, was never released. The only proof of the port existing was a few moments of gameplay on an IGN video. The game seems to have a cleaner look to it than the rough looking Xbox version, most likely due to getting mais advanced graphics around the time. And that’s good on Microsoft’s part. If Halo ended up on playstation 2, they would have been destroyed in the sixth generation.

#6: Fascination



Back in the good ol’ days of 1974, back when nintendo were mais limited with their games, they released a game called Wild Gunman, a game that used real film of characters on a 16mm film that required the player to look at the signs of the characters on the film for any subtle movements and then shoot them with a light gun. Simple, but effective for the seventies. But then, there was Fascination. It was almost the same game, but the only difference is that the target was a woman and when you shot her, instead of winning a gun duel, pieces of her clothes would fly off. The player would be tasked of continuing to shoot her clothing off until she was completely naked. That’s right, nintendo worked on a porn game in the 70s. Well, I guess you could call it porn. There’s no sex. The statue of David is naked and that’s not considered porn… I think. Anyway, for obvious reasons, nintendo never released this game, and it was sealed away in the vaults of nintendo .People believed that nintendo never released it because they wanted to keep their family-friendly image in the public eyes, but during an interview with Gunpei Yokoi, a nintendo designer, said that the game was never released because the mechanics were too fragile and was far too complicated. So, if it were a much easier game, than that means we could be living in a world where nintendo released a porn game. Yeah, never thought you’d be hearing that today, huh?

#5: Goldeneye 007 Virtual Boy



Oh, and we all thought the original Goldeneye 007 on nintendo 64 was as bad as it gets. It’s dated and sluggish as hell, but at least not of any physical harm. Instead of being a first-person shooter game, once again, defeating the purpose of the Virtual Boy being a virtual reality simulator, Goldeneye 007 on the game was going to be an action-racing game, kind of like the original SpyHunter. Aside from that, there is nothing else known about the game. It is unknown who made the game, but Rare had stated that they had nothing to do with the creation of this game, and is rumored that nintendo made the game themselves. Eventually, Goldeneye 007, along with other Virtual Boy games, were cancelled, due to the poor sales of the Virtual Boy. All that is proven to exist of the game are a few screenshots and a quote from magazines that read, “If you thought rush-hour traffic was a nightmare, wait ‘til you get behind the wheel of 007’s car.” Well, at least they knew how bad it would be. No ROMs for the game exist and it is impossible to find anyone who even worked on the game. And I can’t say I blame them. I would avoid putting Goldeneye 007 Virtual Boy on my resume too.

#4: Darkspore



Bethesda may never make an Elder Scrolls VI, but at least they care about single player games. If you want to see the problem with online only games, look no further than games like Darkspore. Darkspore was a sequel to Spore and did to Spore what Bomberman: Act Zero did to Bomberman, making it a very dark game, with the ability to create your own character and fight either on your own or in co-op in a Diablo-like style. The game demanded that players keep the game online at all times, and if you had no internet, you were just shit out of luck, unable to play the game, and yes, that includes single player mode. And it’s bad enough that it requires Origin to run, which also demands internet all the time. In case you couldn’t tell, this was an EA property, and in the ano 2011, oh boy. On March 1st, EA announced that the game’s servers would be shut down, making online play impossible and completely removing anyway of playing the game. Since then, Darkspore has become as useful as a political science degree. This game is completely useless. And until either EA relaunches the servers or it is given to another company, I’m afraid that Darkspore is lost forever and will never be playable ever again. EA thanks you for the $60 in new game money, though.

#3: Duke Nukem Forever Original Versions



Notorious in the gaming community for having one of the longest development times in history, Duke Nukem Forever created the name Development Hell. From the time of 1997 and 2011, the game went through at least two different original versions. In 1998, it started ut using the Quake II engine, with a trailer being released. During the creation, 3D Realms decided to change to the Unreal Engine, taking over a mês to redo. After the game was redone in the Unreal Engine, the game was planned to be released in 2000. A trailer was released in 2001, but in 2002, another engine was to be used, with some ideas for the game being redone or removed all together. por the ano 2004, the engine changed yet again to the Doom 3 engine. Some screenshots of the new Duke Nukem game were shown in the Xbox Live version of Duke Nukem 3D, and then, in 2009, just when things couldn’t get any worse, things got worse. 3D Realms took a nosedive and were forced to lay off some of their workers, losing a good majority of their staff. Some footage of the game was released online, said to be the last build of the game. The game was than completely scrapped and redone from scratch por 2K games. This version is what we have come to know as Duke Nukem Forever, a game that is so mediocre, it was just considered terrible. None of the original versions are ever known to exist, and will most likely never surface. And as for Duke Nukem Forever… Maybe some things are best left in the 90s.

#2: Gyaku Shaun Sai Hanri



Okay, so, listen to me for a second. Ace Attorney, a game about solving murder mysteries, but… if Phoenix Wright was a anthropomorphic wolf…… Yeah! Okay, sure! Why the hell not!? Okay, so this was actually a fã game of Ace Attorney, but with all of the characters made to be furries. Phoenix was changed to a wolf, Edgeworth was a panther, and the judge was an owl. Everyone else was just an original fursona character and new to the game completely. The sprite-work and música is completely original, with the gameplay and story elements being very similar to Ace Attorney. The game was said to be close to being its own thing, but because it was similar in gameplay, it was struck with copyright and then forced to be taken off the internet. Which, I have to say, really, you can sue people for gameplay similarities. I know that it was a fã game, but suing because of how the game plays? That’s like if Call of Duty sued first-person shooter games just because they played the same, but I should probably shut up and stop Activision from getting any ideas. Aside from that, screenshots and vídeos are there aplenty. Only… it’s in Japanese. But, aside from that, the game is very faithful to the Ace Attorney games. It gives off the same feel, the music, while being original, sound like they would fit well in an Ace Attorney game. It really feels like the creator put a lot of coração into it. Although, I don’t like the look of the female furry character. Just the way she moves just makes me uncomfortable. Aside from that, a very faithful fã game to the Ace Attorney series… But still, furries? Really. I don’t hate furries. If you wanna dress up as a big raccoon, go to town, man, but… defense attorney werewolves? That’s something I thought I’d never see.

#1: Dragon King



Okay, so let me tell you about a little game known as Dragon King. A man at nintendo was working on a game where you would play as four men in an arena, and they would fight, with the mais damage an opponent takes, the mais likely they are to be thrown off the stage. That man was known as Masahiro Sakurai, the creator of Super Smash Bros. If you couldn’t tell already, Dragon King was actually the original prototype to the Super Smash Bros. series. Dragon King has little info on it aside from a few screenshots that Sakurai shared in a “Ask Iwata” interview a few years back. Dragon King never contained any nintendo characters, and had original characters that were going to be in their own game, but played exactly the same as the Smash Bros that we have today. So, yeah, little info on this game exists, so why is it number one. Because it is the original Smash Bros, a game that has become huge, and a game that is what allowed some nintendo consoles to thrive, like the Gamecube, for instance. We came a long way, as you can imagine. We went from a game that was completely void of nintendo characters to Smash 4 with guest characters consisting of nuvem Strife and Bayonetta. Dragon King is a game that deserves to be preserved, not forgotten and hidden away. It made nintendo a game that was perfect for competitive gameplay and what allowed some of their consoles to sell. Dragon King may be a simple concept on its own, but was able to create one of the best fighting games ever… Melee is still not a fighting game, however. Bye now!
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Does Larry ever give you free ice-cream?
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April fools, I guess. XD
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legend of zelda
posted by windwakerguy430
Damas: Well, after finally getting past those damn arbusto, bush monsters, I made it to the seguinte boss. I guess that this boss is defending the segundo bell. Well, might as well kill it. It can’t be too bad (Walks through the fog)
Moonlight Butterfly: (Flies overhead)
Damas: Oh my goodness… It’s so beautiful. I’ve never seen such a magnificent crea- (Suddenly gets blasted por lasers)

Damas: (Stabs Moonlight borboleta repeatedly) This is what I get for caring for animais (Kills it) There, I killed it. Now, where is that bell…….. It should be here……….. any segundo now………………… Wait,...
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posted by Canada24
Meanwhile.

At a small army checkpoint a car started driving up.

When the car finally arrived out approached the Philip Blake, aka, the Governer, but he was dizzy and speaking drunk gibberious.

"Have you been drinking ser!?" Cried leader of the soldiers.

"Not since I got outta the car!" Governer cried drunkenly.

"But you just did get out of the car!" The Sgt cried.

"I'm sorry.. I just wanted to help Brain run for mayor.. I guess I forgot what really matters" Philip cried drunkily.

"Just get outta here!" the sgt cried angrily.

"Fine.. I I'll go, but then I'll come back and say why I'm here" Philip said...
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oof
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The theme song to one of the very few musicais that are actually good.
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Telly Tubbies will kill you.
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The police are coming.
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