Players are able to drop in and out of other players' games at will. The host player can set certain rules; e.g. how loot gained is dividido, dividir between the players and if friendly fogo is active. The joining player cannot load their custom hero; they must select a premade male or female character. This "henchman" cannot buy property or gamble in their friend's world, nor can he/she accept quests. Co-op can be achieved through Xbox Live, System Link, and por playing on a single console.[8]
Fable II did not ship with online cooperative, but a free patch has been available from Xbox Live since the European and American release encontro, data which adds this functionality. Without the patch, players cannot play online due to being disconnected from Xbox Live.
On 14 July 2008 at E3 2008 lead designer Peter Molyneux demonstrated 'Albion Orbs'.[9] These orbs show where other players are in their worlds and allows bringing them into their world to co-op with. Only orbs for friends are initially viewable, with all players viewable if an in-game setting is changed. Online chat is automatically enabled between players that can see each others' orbs.
While on the same console, a segundo player with their own account can drop in and out as a "henchman" to the first player. If the segundo player on the same console does not have an account of their own, the henchman is made in a brief character-creation screen that pauses the game. Henchmen created this way are not saved into the main player's game. The first player also decides how much bounty the henchman will obtain, e.g. gold and experience. The segundo player will also be able to port any experience, renown and gold to their own Fable II Hero via a memory card if they have imported their character and not created the henchman from scratch.[10] Also, it is possible to use a perfil on the Xbox 360 itself to create a henchman, the earned gold and experience being transferred there.
Fable II did not ship with online cooperative, but a free patch has been available from Xbox Live since the European and American release encontro, data which adds this functionality. Without the patch, players cannot play online due to being disconnected from Xbox Live.
On 14 July 2008 at E3 2008 lead designer Peter Molyneux demonstrated 'Albion Orbs'.[9] These orbs show where other players are in their worlds and allows bringing them into their world to co-op with. Only orbs for friends are initially viewable, with all players viewable if an in-game setting is changed. Online chat is automatically enabled between players that can see each others' orbs.
While on the same console, a segundo player with their own account can drop in and out as a "henchman" to the first player. If the segundo player on the same console does not have an account of their own, the henchman is made in a brief character-creation screen that pauses the game. Henchmen created this way are not saved into the main player's game. The first player also decides how much bounty the henchman will obtain, e.g. gold and experience. The segundo player will also be able to port any experience, renown and gold to their own Fable II Hero via a memory card if they have imported their character and not created the henchman from scratch.[10] Also, it is possible to use a perfil on the Xbox 360 itself to create a henchman, the earned gold and experience being transferred there.
Recently I’ve been thinking to myself “Fable is going mais and mais progressivo, para a frente in time; eventually they’re going to reach an era which isn’t too far from the world we live in and I’m darn sure this will be a problem." So what about: instead of progressing with the story, how about going back in time to the age of “The Old Kingdom”? It would be really quite interesting to play a Fable game about something they talked a whole lot about in Fable 1. Also they could take the original Fable world and add castles, maybe shrink down Bowerstone and make Oakvale focus mais on the primary sector of jobs and FINALLY; the big part of the idea: at the end of the game a big battle takes place (which is mentioned in some of the books) that leads to the end of The Old Kingdom and into the world that Fable 1 is about.
I’m thinking of sending this idea to Lionhead but first I want to know what you guys think. Please comment
I’m thinking of sending this idea to Lionhead but first I want to know what you guys think. Please comment